In this Imperative, all ranged weapons gain the Assault ability, and as such, can be shot even if the unit Advanced, although with -1 to Hit. Also, if a ranged attack would target a unit which is in your deployment zone, that shot loses 1 AP, so your units will seem extra tanky.Ĭonqueror Imperative is the aggressive doctrine for AdMech, as it let’s you storm enemy outposts. Protector Imperative gives the ranged weapons of models the Heavy keyword, which gives an extra pip of Ballistic Skill if the unit Remained Stationary in the Movement Phase. This rule lets players choose between two Imperatives to follow, which provide buffs to all units until the end of the battle round – so both your and your opponent’s turn. Doctrina Imperatives is now a universal Army Rule for the servants of the Machine God. The backbone of any AdMech army was the canticles and doctrines in 9 th Edition, and players won’t have to worry, as these buffs don’t go anywhere when 10 th drops at the end of June. But I don’t want to spoil too much, let’s get right into the Adeptus Mechanicus Faction Focus! Faction Rules of the Warhammer 40k Adeptus Mechanicus Faction Focus The army remained shooty, got some new interesting mechanics which complement the fact that the showcased units have a worse Ballistic Skill than before. Warhammer 40k Adeptus Mechanicus Faction Focus showcases some incredible new rules for the servant of the Machine God.Īfter 2 very long days without a Warhammer 40k 10 th Edition Faction Focus, today Games Workshop have finally blessed us with the showcase of some of the new Adeptus Mechanicus rules – and honestly, they look great.